Though Selune strikes openly and forcefully against her twin at every opportunity, Shar prefers subversion, using her mortal worshipers to attack Selune’s clergy and those things Selune holds dear, rather than at the deity herself. Sharn have large bodies shaped like teardrops with amorphous, hairless, and oily black flesh surrounded by a nimbus of purple light. Shar herself. Start This redirect does not require a rating on the project's quality scale. He alone can allow new deities to join the pantheons of Forgotten Realms. A terrible war brews between the two powerful deities. Shar is a Neutral Evil Greater Power whose symbol is a black disk with a deep purple border. Pages using duplicate arguments in template calls, History of the Sisters of Light and Darkness, https://annex.fandom.com/wiki/Shar_(Forgotten_Realms)?oldid=424955, Dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, and the, Cavern, Darkness, Evil, Knowledge, Envy, Pride, Night, Shar has a secret order called the "Dark Justicars". She would trap those who enjoyed their freedom inside, savoring their despair at their loss, though she would allow petitioners and visiting worshipers to freely come and go (perhaps to further torture the trapped ones). I have answered your summons have I not?" During the Time of Troubles, Shar killed Ibrandul, a lesser deity of caverns, dungeons, and the Underdark, as an act of pure opportunism. Hers is the divine spark that gave life to the natural world, the vibrant, caring spirit infused with the planet at the moment of its creation. She lives on the Plane of Shadow (3E) or the Towers of Night … All regard her as a dark and vengeful deity, but many seek out her servants in times of grief or bereavement. We explore Shar the deity of darkness and Silvanus the god of wild nature! Shar reflects the primal dark, the flawless void erased at the beginning of time by a distant, unconcerned over deity. Forgotten Realms (Zapomenuté říše či Ztracené říše, někdy zkracované pouze jako Říše či Království) je "campaign setting" pro hru na hrdiny Dungeons & Dragons.V současnosti je kromě Eberronu jediným settingem ke kterému Wizards of the Coast, vydavatel Dungeons & Dragons, vydává oficiální materiály.Odehrává se na kontinentu Faerûn ležícím na planetě Abeir-Toril. Patron of the Shadow Weave, a corrupting magical force based upon nothingness and mad secrets, the Mistress of the Night bolsters her impressive power with temptation and guile. Shar’s love of dark spaces bring her into frequent conflict with deities of light and fire, and her desire to dominate the concept of revenge sets her against the ancient, dwindling power of Hoar. Take your favorite fandoms with you and never miss a beat. Sharn have three large … Shar, 'Mistress of the Night', 'Nightsinger', 'Lady of Loss', or 'The Darkness' is a fictional deity in the Dungeons & Dragons Forgotten Realms campaign setting. Never follow hope or turn to promises of success. Among her array of twisted powers is the ability to see everything that lay or happened in the dark. Thank you for helping build the largest language community on the internet. The Forgotten Realms is a Dungeons and Dragons campaign setting, and is the most popular, most played, and oldest setting among its siblings. This redirect is within the scope of the Dungeons & Dragons WikiProject, a collaborative effort to improve the coverage of Dungeons & Dragons-related articles on Wikipedia.If you would like to participate, please visit the project page, or join the discussion, where you can join the project and find out how to help! In The Grand History of the Realms (2007), Wizards moved the Forgotten Realms chronology up from the 1374-1375 timeframe of those final adventures to 1385. Most feature at least one room bathed in deeper darkness, which is used in religious ceremonies and ritual killings. Originally a deity of wild places and animal life, Chauntea has grown with her world, changing and adapting to its many developments which over the millennia have taught her patience to the point of being, at times, ponderous. The insane seem to have a natural affinity for Shar’s teachings, which may be why so many of Selune’s clerics seek out the mad and attempt to cure or imprison them. Her heart longs for a retur… Still, she occasionally moves directly against minor enemies. Shar (Forgotten Realms) Shar (/ˈʃɑr/SHAHR), also known as Mistress of the Night, Nightsinger, Lady of Loss, or The Darkness, is a fictional deity in the Dungeons & Dragons Forgotten Realms campaign setting.She is the evil counterpart to her twin sister Selûne, and presides over caverns, dark, dungeons, forgetfulness, loss, night, secrets, and the Underdark. Domain is not supported in Neverwinter Nights. Shar's secretive monastic order is referred to as the "Order of the Dark Moon". However, he does not acknowledge mortal worshippers or grant spells, interacting with mortals only during the most unusual of circumstances, such as the Time of Troubles. Their massive three thousand-pound (1,360-kilogram) black and silver bodies are lit by continual magical flares, and they are between twelve and fifteen feet (366 and 457 centimeters) tall. Religious art depicts Shar as a black sphere outlined in a magical purple flames or a beautiful human woman with long, raven-black hair dressed in swirling dark garb. Once a tenday, followers must engage in an act of wickedness, ideally after a nocturnal dancing and feasting ritual known as a Nightfall. Shar has seemingly not been referenced or heard of since the release story for the Animate Dead spell. Her only frequent ally is Talona, who may eventually serve Shar in return for the Dark Goddess’s aid in murdering her hated enemy Loviatar. Shar holds power over all who use the Shadow Weave, a creation of that has made her the eternal enemy of the goddess of magic Mystra. The Dark Moon, an elite order of sorcerer-monks, employ the power of the Shadow Weave to further the Dark Goddess’s agenda. Several years later, Greenwood brought the setting to publication for the D&D game as a series of magazine articles, and … Despana and Tormtor were Drow noble houses, however, and "darthiir" was their word for the surface elves. Lord Ao is the Overdeity of the Forgotten Realms. Is she an actual God of Evil, or is she a loving sister and/or lover who felt betrayed when Selûne and Chauntea went behind her back? The setting was conceived by Ed Greenwood originally as a place for the stories he was telling his friends to take place in. Deeply twisted, the Lady of Loss favors secrets, underhanded dealings, and subterfuge. Shar’s power increased when she killed Ibrandul, though she lost the opportunity to also kill Sharess, whom she had been slowly corrupting. The barbarian blackguard knelt at the feet of Zoha before the Idol of Shar in the Hall of Shrines in the Thayan Enclave. However, over a conflict in which Selune reached the plane of fire to set the Sun alight to nurture the life on planet, both are in a state of war with each other. The Tale of how Toril was created. Shar is not only blatantly evil, but she caused a cosmic-level disaster, 4th Edition the Spellplague. Counterpart to her twin Selune, she presides over caverns, darkness, dungeons, forgetfulness, loss, night, secrets, and the Underdark. Among her array of twisted powers is the ability to see everything that lies or happens in the dark. ; Base-Breaking Character: Mystra.There are two schools of thought on her; those who believe that she is the Realms, and those that believe she is everything wrong with The Realms. Sign in to disable ALL ads. It is common practice to engage in human (or other intelligent humanoid) sacrifice in the name of Shar and in accordance with her doctrine, followers must commit an act of cruelty once a tenday (week in FR). Chauntea loves the inhabi… The natural satellite of Forgotten Realms is very much like Moon on Earth with similar phases as Forgotten Realms are supposed to be based on Earth. Take your favorite fandoms with you and never miss a beat. All who favor the dark or who do their business by night (such as cutthroats and thieves) curry her favor, as do many whose deranged world views might be interpreted as insanity. Her heart longs for a return to the calm of nonexistence, and she schemes from the shadows to tear down establishments, destroy order, and undermine all creation. She is the evil counterpart to her twin sister Selûne , and presides over caverns , dark, dungeons , forgetfulness, loss, night, secrets, and the Underdark . What do her followers do? What does "Being in Shar's Favor" look like? Shar’s existence, paradoxically, is tied to the shrouded nothingness that existed prior to Ao’s act of creation. Shar is a goddess of darkness in the Underdark of the Forgotten Realms setting of Dungeons & Dragons. Shar resides in shadow, nurturing secret hatreds, unnatural desires, and a lust for revenge. After Lord Ao created the universe, the swirling chaos coalesced to form twin deities: Selune, a being of light and creation, and Shar (shahr), a power of darkness and destruction. Once one is infected with a Nightbring that person fuses to being as one with the Nightbringer gaining the strength and beauty of Shar. She is worshiped by souls consumed with bitterness and loss, who seek to turn sorrow into vengeance and exact suffering in kind. Because most of her followers keep their devotion a secret, the religion has but one fixed holiday. The CORE Forgotten Realms Campaign > Character Sheets > 3.5 GM Approved Character Sheets > Meer Lorien * AGM Shar * Moderators:GameMasterGond, GameMaster Tempus, GM Valkur, GM Shaundakul, GM Vecna, AGM Tempus, AGM Valkur, AGM Selune, GM Akadi. Listen to the audio pronunciation of Shar (Forgotten Realms) on pronouncekiwi. Episode 60! Therefore, your character may be a nihilist, an avenger, an assassin, etc. Sometime later, a spell w… Who worships her? During the Festival of the Moon, Sharrans celebrate the Rising of the Dark, when the directors of local cults outline the dark plots of the coming year over the quivering body of a live sacrifice. There is a pervasive belief that her clergy aids those who have been wronged or who have suffered a great loss. Among her worshipers are the Shadovar (the citizens of Shade Enclave—a floating city which is home to the survivors of ancient Netheril who fled into the shadow plane before Karsus's folly). Few adherents know the real names of others in the local cult, and almost no one knows the name of the leader of the larger regional organization. Her divine realm is the Palace of Loss in the Plane of Shadow. She continues to grant spells to clerics in the name of Ibrandul, reveling in the deceit of the entire affair. Instead of offering release from the pangs of grief, though, Shar’s clerics reinforce supplicants’ regrets and feelings of betrayal, turning their focus to bitterness and revenge. Consorting with the faithful of good deities is a sin except in business dealings or to corrupt them from their beliefs. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. In addition to her clerics, Shar maintains an elite order of sorcerer monks who can tap Shar's Shadow Weave. Shar pronounced SHAHR, the Mistress of the Night, is the goddess of darkness, and the caverns of Faerun, as well as a neutral evil greater deity. This article is about the fictional deity. She is the evil counterpart to her twin sister Selûne, and presides over caverns, dark, dungeons, forgetfulness, loss, night, secrets, and the Underdark. ... Shar (SHAHR) is the goddess of darkness and the Shadow Weave. A tale that every child is told by their parents, every adult knows by heart. In civilized lands, they frequently establish exclusive social clubs or false cults to further corrupt the foundations of mannered society. Shar was also the creator of the Shadow Weave, which was a counterpart and to foil the Weave, controlled by Mystryl and her successors, before both of the Weaves fell into ruin during the Spellplague. Shar brooded for aeons, striking against her sister whenever she saw the opportunity until Ao forced her avatar to Toril during the Time of Troubles. After Lord Ao created the universe, the swirling chaos coalesced to form twin deities: Selune, a being of light and creation, and Shar(shahr), a power of darkness and destruction. In order to gain admittance to the order, a priest of Shar has to have killed a priest of. She also wants to plunge the world into eternal darkness, and control all magic. Shar’s clerics often multiclass as rogues, with her most debased and accomplished servitors becoming nightcloaks. The following chart lists the more well-known deities of the Forgotten Realms, at the time at which the Baldur's Gate games take place. Obsidian Portal allows you to create campaign websites for tabletop roleplaying games. Chauntea(chawn-tee-ah) is as old as Toril itself. Among her array of twisted powers is the ability to see everything that lies or happens in the dark. Temples of Shar vary in description but usually double as a place of business or residence. Shar may attempt to consume Mask as well, for she nurses a cold anger for his dominion over shadow. Shar’s symbol was a black disk with a deep purple border. For other uses, see. IMC, the PCs like to keep things secret from one another. Shar reflects the primal dark, the flawless void erased at the beginning of time by a distant, unconcerned over deity. This could be coincidental. Share. https://frc.fandom.com/wiki/Shar?oldid=4480, Mistress of the Night, Lady of Loss, Dark Goddess, Caverns, dark, dungeons, forgetfulness, loss, night, secrets, the Underdark, Anarchists, assassins, avengers, monks (Dark Moon), nihilists, rogues, shadow adepts, shadow dancers. Faiths and Pantheons describes Shar's dogma as "vengeful nihilism." Shar entstand kurz nach dem AO das Universum schuf, gemeinsam mit ihrer Zwillingsschwester Selûne aus dem wirbelnden Chaos der großen Dunkelheit aber ist anders als ihre Schwester immer noch der Inbegriff dieser vorzeitlichen Schwärze. Shar’s love of secrecy serves her clergy well, and most residents of Faerun know very little about her mysterious cult. Shar ist die Göttin der Dunkelheit und Zerstörung. The Avatars of Shar, or the "Nightbringers" are an elite Sharran forces. She is also very fond of secrets. A history of the Forgotten Realms. The dark is a time to act, not wait. Good clerics (particularly those of Mystra, Lathander, and of course, Selune) warn of the dangers of seeking such solace, but desperation often gets in the way of better judgment, and the ranks of Shar’s clergy swell with each passing year. Shar’s clergy revel in secrets. Though their (Nightbringers) numbers were large within the Avatar Wars, their numbers fell to the hundreds in modern day settings of Forgotten Realms campaigns. Shar's agents work to murder Selune's avatars whenever possible. Those clerics associated with the Cult of the Dragon often multiclass as wearers of purple. Shar is the goddess of the night and sister to Selûne. And yet we see Shadowheart running around with Shar's holy symbol on her head, openly. Shar is an ancient goddess, formed together with her sister at the beginning of time, out of the empty nothingness that existed before gods or mortals. However, it is made clear that even Lord Ao has his own master at the end of Waterdeep, the third book of The Avatar Series. At the moment, only the Human (or "Universal") pantheon is listed, but future updates to this site will include the Elven, Dark Elven, Dwarven, Gnomish, Halfling, and Orcish pantheons as well. Shar’s existence, paradoxically, is tied to the shrouded nothingness that existed prior to Ao’s act of creation. Shar’s doctrine of vengeful nihilism appeals to those who have suffered great loss or betrayal. Many seasons had passed since the dark knight had last trod these grounds. Reveal secrets only to fellow members of the faithful. Since her earliest battles with Selune (which continue to this day), Shar has gained dominion over pain hidden but not forgotten, carefully nurtured bitterness, and quiet revenge for old slights. Shars Symbol ist eine schwarze Scheibe mit purpurnem Rand. Shar is the Goddess of Darkness, the Night, and Loss in the Forgotten Realms. The entire campaign has been punctuated by little investigations here and there into the other players. Sharrans believe that all that matters is the freedom to live by one’s own dictates; the state exists to limit freedoms and is hence an inherently immoral institution that should be crushed. Cultists work to overthrow governments, promote vengeance, organize cabals, and foment unrest through calumny and sedition. It revealed that Shar and Cyric had slain Mystra, releasing a Spellplague . She is worshiped by souls consumed with bitterness and loss, who seek to turn sorrow into vengeance and exact suffering in kind. Counterpart to her twin Selûne, she presides over caverns, darkness, dungeons, forgetfulness, loss, night, secrets, and the Underdark. The church is made up of independent cells that have strong, authoritarian rulers. "Aye, Priestess Zoha, direct my axe to the will of Shar. In addition to the Weave, there is also a Shadow Weave created by the goddess Shar; because Shar is a goddess of secrets, its secrets are kept mostly to herself. Shar, 'Mistress of the Night', 'Nightsinger', 'Lady of Loss', or 'The Darkness' is a fictional deity in the Dungeons & Dragons Forgotten Realms campaign setting. And unlike most villains who want to do this kind of thing, she's had some success at it. However, the Moon is actually the body of an ancient deity which helped in the creation of worlds along with her sister Shar. Shar, also known as Mistress of the Night, Nightsinger, Lady of Loss, or The Darkness, is a fictional deity in the Dungeons & Dragons Forgotten Realms campaign setting. Tolkien’s The Lord of the Rings as a Christmas gift. R.A. Salvatore was born in Massachusetts in 1959.He is the New York Times–bestselling author of more than forty novels, including the popular Forgotten Realms series, The Legend of Drizzt.His love affair with fantasy, and with literature in general, began during his sophomore year of college when he was given a copy of J.R.R. The clergy of Shar is a secretive organization that pursues subversive tactics rather than direct confrontation with its rivals. In areas where Shar’s cult is strong, wars of assassination against Selunites are common. Shar’s ceaseless battles against her bright sister have caused the creation and destruction of several deities throughout history. To them everything deserves to perish, and their duty in life is to encourage the process of destruction. All three heads are connected to a single trunk. Share with: Link: Copy link. Obey ranking clergy unless it would result in your own death. Better manage your group and your campaign, and have a better game. Forgotten Realms Cormyr Wiki is a FANDOM Games Community. Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Servant of the Shard: Forgotten Realms: The Sellswords, Book 1 Audible Audiobook – Unabridged R. A. Salvatore (Author), Victor Bevine (Narrator), Audible Studios (Publisher) & … In this guise, her haunting purple eyes have coal black pupils that reflect the primeval void. Shar resides in shadow, nurturing secret hatreds, unnatural desires, and a lust for revenge. She uses her mortal worshipers as pawns in a perverse game against everything that has been, is, and will be. They each have three huge, eyeless heads which each only consist of two nostrils and a large mouth with sharp fangs dripping saliva. Alignment: Neutral Evil Shar, theMistress of the Night, was the goddess of the night and sister to Selûne. It is forbidden to strive to better your lot in life or to plan ahead except when directly overseen by the faithful of the Dark Deity. Her dominance over darkness and night makes her popular with the blind (especially those accidentally or intentionally blinded due to the actions of others), nocturnal or subterranean humanoids, and creatures who shun the light, including many types of goblinoids. They are spirits that infest hosting bodies, possessing them and using the bodies as puppets. This keeps the church fairly small, since many Sharrans die in these attacks or are put to death by local magistrates shortly afterward. They tap into the Shadow Weave through their powers of sorcery. Only females are selected as hosts for the Nightbringers. Shar's realm was originally on the Plane of Shadow and was a tower that had no obvious entrances called the Tower of Loss. The Moon is called Selune and is the body of the deity. 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